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Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’ submitted by akshayks1995 to Crypto_Currency_News [link] [comments]

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to 'spill drinks' and have 'mini heart attacks' - AMBCrypto

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to 'spill drinks' and have 'mini heart attacks' - AMBCrypto submitted by DarkestChaos to crypt0snews [link] [comments]

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’ submitted by leftok to atbitcoin [link] [comments]

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’ submitted by cryptoallbot to cryptoall [link] [comments]

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’ submitted by akshayks1995 to bitcoin_uncensored [link] [comments]

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’

Bitcoin surges by +400%, hits $30,000 on Coin Stats, causing people to ‘spill drinks’ and have ‘mini heart attacks’ submitted by n4bb to CoinPath [link] [comments]

I bought $1k of the Top 10 Cryptos on January 1st, 2020 (Sept Update)

I bought $1k of the Top 10 Cryptos on January 1st, 2020 (Sept Update)

EXPERIMENT - Tracking Top 10 Cryptos of 2020 - Month Nine - UP +56%
See the full blog post with all the tables here.
  • I thought I'd mix it up and start with the 2020 Top Ten first this month.
  • Rough month, but still way up in 2020, and still way ahead of the stock market.
  • I purchased $100 of each of Top Ten Cryptos in Jan. 2020, haven't sold or traded. Did the same in 2018 and 2019. Learn more about the history and rules of the Experiments here.
  • Sept - down month for 2020 Top Ten, except for BNB, which crushed it (+25%)
  • Overall since Jan. 2020 - ETH in the lead (+187%), BNB in distant second place. 100% of 2020 Top Ten are in positive territory and have a combined ROI of +56% vs. +5% of the S&P
  • Combining all three three years, Top Ten cryptos underperforming S&P if I'd taken a similar approach.

Month Nine – UP 56%

2020 Top Ten Overview
After a rough start to the month, most of crypto had a Wake Me Up When September Ends moment. For the 2020 Top Ten Portfolio, it was bad, but could have been (as has been) much worse: it was the best performing of the Top Ten “Index Fund” Experiments in September and at least one of the cryptos (BNB up +25%) had a great month.

Question of the month:

In September, this decentralized exchange (DEX) overtook Coinbase in trading volume:

A) Uniswap B) Aave C) Compound D) Both A and B
Scroll down for the answer.

Ranking and September Winners and Losers

2020 Top 10 Rank
Lots of movement this month: six out of the Top Ten changed positions in September. BCH climbed one from #6 to #5 and BNB made a big move from #10 to #6. Going the opposite direction were BSV, EOS, and Tezos, dropping one, two, and four places respectively.
The big story though, at least for anyone who’s been watching crypto for a while, was the ejection of Litecoin from the Top Ten. In just 30 days, LTC fell five places from #7 to #12. For some context, Litecoin’s absence from the Top Ten is a Top Ten Experiment first. It is also the first time since CoinMarketCap has tracked crypto rankings that Litecoin has not has not held a spot in the Top Ten.
Drop outs: after nine months of the experiment, 30% of the cryptos that started 2020 in the Top Ten have dropped out. LTC, EOS, and Tezos have been replaced by ADA, LINK, and most recently, DOT.
September Winners – Winner, singular: BNB was the only crypto to finish in the green, finished up +25% for the month, and gained four places in the rankings. A very good month for Binance Coin.
September LosersTezos was the worst performing crypto of the 2020 Top Ten portfolio, losing nearly a third of its value, down -31% for the month. LTC also had a bad month, losing -24% and dropping out of the Top Ten.
Since COVID-19 has hammered the sporting world, let’s be overly competitive and pit these cryptos against each other, shall we? Here’s a table showing which cryptos have the most monthly wins and losses nine months into the 2020 Top Ten Crypto Index Fund Experiment:

ETH is in the lead three monthly Ws, followed by Tether and Tezos with two wins each. Even though it is up +79% since January 1st, 2020, BSV has the most monthly losses: it has been the worst performing crypto of the group four out of the first nine months in 2020.

Overall update – ETH maintains strong lead, followed by BNB. 100% of Top Ten are in positive territory.

Ethereum remains firmly in the lead, up +187% on the year. Thanks to a strong month for BNB and a weak month for Tezos, Binance Coin has overtaken XTZ for second place, and is now up +109% in 2020.
Discounting Tether (no offense Big-T), EOS (+4%) is the worst performing cryptocurrency of the 2020 Top Ten Portfolio. 100% of the cryptos in this group are in positive territory.

Total Market Cap for the cryptocurrency sector:

The overall crypto market lost about $35B in September, ending the month up +85% since the beginning of this year’s experiment in January 2020. Despite a rough month, this is the second highest month-end level since the 2020 Top Ten Experiment started nine months ago.

Bitcoin dominance:

Monthly BitDom - 2020
BitDom ticked up slightly this month, but is still lower than it has been for most of the year. As always, a low BitDom reflects a greater appetite for altcoins. For context, the BitDom range since the beginning of the experiment in January 2020 has been roughly between 57% and 68%.

Overall return on investment since January 1st, 2020:

After an initial $1000 investment on January 1st, the 2020 Top Ten Portfolio is now worth $1,536, up +56%. This is the best performing of the three Top Ten Crypto Index Fund Portfolios, but not by much: the 2019 Top Ten came in at +54% in September.
Here’s the month by month ROI of the 2020 Top Ten Experiment, hopefully helpful to maintain perspective and provide an overview as we go along:
Monthly ROI - 2020 Top Ten
Even during the zombie apocalypse blip in March, the 2020 Top Ten has managed to end every month so far in the green (for a mirror image, check out the all red table you’ll find in the 2018 experiment). The range of monthly ROI for the 2020 Top Ten has been between a low of +7% in March and high of +83% in August.
So, how does the 2020 Top Ten Experiment compare to the parallel projects?
Taken together, here’s the bottom bottom bottom line for the three portfolios:
After a $3000 investment in the 2018, 2019, and 2020 Top Ten Cryptocurrencies, the combined portfolios are worth $‭3,340‬ ($238+ $1,538 +$1,564).
That’s up about +11% for the three combined portfolios, compared to +31% last month.
Lost in the numbers? Here’s a table to help visualize the progress of the combined portfolios:
Combined ROI - UP +11%
That’s a +11% gain by buying $1k of the cryptos that happened to be in the Top Ten on January 1st, 2018, 2019, and 2020.
But what if I’d gone all in on only one Top Ten crypto for the past three years? While many have come and gone over the life of the experiment, five cryptos have started in Top Ten for all three years: BTC, ETH, XRP, BCH, and LTC (Big L, no pressure, but if you don’t claw yourself back in the Top Ten by January 2021, you’re out of the club). Let’s take a look:

Three Year Club
At this point in the Experiments, Ethereum (+104%) would have easily returned the most, followed by BTC (+77%). On the other hand, following this approach with XRP, I would have been down nearly a third at -31%.
So that’s the Top Ten Crypto Index Fund Experiments snapshot. Let’s take a look at how traditional markets are doing.

Comparison to S&P 500

I’m also tracking the S&P 500 as part of my experiment to have a comparison point to traditional markets. The S&P slipped a bit from an all time high in August and is now up just +5% in 2020.
Over the same time period, the 2020 Top Ten Crypto Portfolio is returning about +56%. The initial $1k investment in crypto is now worth about $1,563. That same $1k I put into crypto in January 2020 would be worth $1050 had it been redirected to the S&P 500 instead. That’s a $513 difference on a $1k investment, one of the largest gaps in favor of crypto all year.
But that’s just 2020. What about in the longer term? What if I invested in the S&P 500 the same way I did during the first three years of the Top Ten Crypto Index Fund Experiments? What I like to call the world’s slowest dollar cost averaging method? Here are the figures:
  • $1000 investment in S&P 500 on January 1st, 2018 = $1260 today
  • $1000 investment in S&P 500 on January 1st, 2019 = $1350 today
  • $1000 investment in S&P 500 on January 1st, 2020 = $1050 today
So, taken together, here’s the bottom bottom bottom line for a similar approach with the S&P:
After three $1,000 investments into an S&P 500 index fund in January 2018, 2019, and 2020, my portfolio would be worth $3,660.
That $3,660 is up +22% since January 2018, compared to a +11% gain of the combined Top Ten Crypto Experiment Portfolios over the same period of time.
That’s an 11% swing in favor of the S&P 500 and breaks a two month mini-streak of wins from the Top Ten crypto portfolios.
For those keeping track or unable to see the table above: that’s seven monthly victories for the S&P vs. two monthly victories for crypto. The largest gap so far was a 22% difference in favor of the S&P back in June.


September saw losses for both traditional and crypto markets, but crypto got hit harder. What can we expect for the rest of 2020? The Neverending Year is entering the final quarter and is not finished with us yet: a lot can and will happen in the remaining months. More volatility is no doubt to come as we enter the final stretch of a truly unpredictable and exhausting year. Buckle up.
Stay healthy and take care of yourselves out there.
Thanks for reading and for supporting the experiment. I hope you’ve found it helpful. I continue to be committed to seeing this process through and reporting along the way. Feel free to reach out with any questions and stay tuned for progress reports. Keep an eye out for the original 2018 Top Ten Crypto Index Fund Experiment and the 2019 Top Ten Experiment follow up experiment.

And the Answer is…

A) Uniswap
As part of the DeFi/DEX wave, in late August/early September, Uniswap surpassed Coinbase in trading volume.
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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
submitted by madali0 to incremental_games [link] [comments]

You may be in quarantine, but that doesn’t mean we aren’t! For those who don’t know, every month this subreddit makes a millionaire out of one comment, and donates. With danger out and about, take some time and comment to enter! [Drawing Thread #52]

I thought this year would be a lot more normal.

Welcome to anyone and everyone coming from /popular. To be honest, I probably should've expected this, given that most of us are staying home.
For those who aren't familiar: every month, we ask for comments for entry, and we pick one who represents our winner. This process is completely random and verifiable, using the Bitcoin blockchain as a sophisticated die. Following this, people then donate to the winner using a variety of mediums, and the winner would go on to be a "millionaire" (arguably, our definition of that term is pretty loose).
So once again, thank you for your support. The post lasts for 24 hours before getting locked, so make sure you place your comment before 7 PM ET. In addition, I may make a [Part 2] if we reach the limit. If that happens, I will sticky a comment on this post temporarily. Let's make a millionaire!
In Case You Missed It:


  • REQUIRED: Leave only one (1) top level comment in reply to this thread! (Replying to other comments will not qualify. You must be thirty days old or older to comment.)
  • A random user who commented will be chosen, and everyone donates a dollar to make a millionaire.
  • February 19 at 7:00 PM ET (epoch timestamp: 1582153200 (a bit tricky taking DST into consideration, it’s been updated)) is the cutoff for accounts. If you have created your account after this point, you are not eligible to enter and your submission will be disqualified automatically.
  • March 22 at 12:00 PM ET (epoch timestamp: 1584892800) will begin the process of selecting the winner. At this time, the [Draw] post will be online and start the process of waiting for the blockchain, in order to select the winner randomly and verifiably.
  • If you'd like to be reminded to donate to the winner through PM via the RemindMeBot, click here! You can also be reminded by commenting in the thread: "RemindMe! 3 days Donation for /millionairemakers".
  • That's it! If you would like to see the extended rules and FAQs, or if you have questions yourself, click here to be redirected to the thread! Additionally, look out for the stickied post at /millionairemakersmeta. You are welcome to spread this thread via upvoting, telling friends and family, and sharing on social media!

Major Announcements

Mini Survey:
NOTE: A Google account is required to respond to hinder tampering, but you are not obligated to answer.
So I’ve been thinking about this for a while: people are not having pleasant experiences with PayPal. If the account isn’t blocked, then there are issues with fees, fear of the seizure of funds, and the risk of revealing personally identifiable information. However, it is the largest platform used by /MillionaireMakers, and is the provider of most donations on this subreddit.
This survey is purely to see how people feel about this. Unless if the winner chooses to not accept PayPal, we will continue to offer this service for tonight’s thread.
My questions are:
1) How would you feel about a ban on the PayPal service here on /MillionaireMakers?
2) Would removing PayPal as a service affect your ability to donate?
3) Should /MillionaireMakers remove PayPal?
I will periodically post results here. If you are interested in responding, please answer here, answers will not be accepted at the time the [Draw] is posted: https://docs.google.com/forms/d/e/1FAIpQLSffkP3SKdTi9lLPbtO8taG4_-cdctYlAf8SvohvzoJvTOYdhw/viewform?usp=sf_link
Drawing Process Mini-Update:
This is as short as they come, leroy627 has made a commit to the repository that adds backwards-compatibility up to Python 3.5. Procedure will be run with the following conditions: the first comment of duplicates are kept for the month of March, and any ineligible comments will be removed.
If you are interested in more information, see [Drawing Thread #51]: https://reddit.com/millionairemakers/comments/f7jdxz/alright_were_getting_back_into_the_flow_happy/


Sunday at 12 PM ET (16 UTC), we will be picking our winner, and you won’t want to miss it. The post will be labeled [Draw], and one comment will be selected out of the many made here to make a winner!
Remember, this is about generosity, making an impact, and uniting to make someone's life better. It takes three minutes to donate a bit to the winner, whether you're well off and want to donate a couple bucks, or going through tough times and can only donate a few coins. Every cent makes cents, and counts!
If a lone $1 can get you a mask for obvious reasons, then imagine the possibilities with $1,000,000. You can get a full-body suit, new doors, and someone to love you! Admittedly, for the wrong reasons, but the option is there.
A million dollars can make someone’s suffering less sufferable. Spread the word: have your friends and family comment, post the link to your friendly-neighborhood social media network, and share it to anyone interested.

Let’s make a millionaire!

Why, kind Haiku? Why?
Am I to atone in home?
Perhaps. I’ll get by.
submitted by MakerOfMillionaires to millionairemakers [link] [comments]

Coin Mastery - Bitcoin Dips to $9,100! Where To Buy Back In, "Mini" Bubbles, Growing Demand, Venezuela - CMTV Ep96

Coin Mastery - Bitcoin Dips to $9,100! Where To Buy Back In, submitted by Yanlii to cryptovideos [link] [comments]

Brave New Coin: The Bitcoin Mini is more than just a hardware node

submitted by Internaut to bitcoinmini [link] [comments]

Brave New Coin: The Bitcoin Mini is more than just a hardware node

Brave New Coin: The Bitcoin Mini is more than just a hardware node submitted by Internaut to Bitcoin [link] [comments]

[OWL WATCH] Waiting for "IOTA TIME" 30;

Disclaimer: This is sort of my own arbitrary editing, so there could be some misunderstandings.
I root for the spread of good spirits and transparency of IF.
Hans Moog [IF]어제 오후 2:45
So why don't we just copy Avalanche? Well that's pretty simple ...
Hans Moog [IF]어제 오후 2:47
1. It doesn't scale very well with the amount of nodes in the network that have no say in the consensus process but are merely consensus consuming nodes (i.e. sensors, edge devices and so on). If you assume that the network will never have more than a few thousand nodes then thats fine but if you want to build a DLT that can cope with millions of devices then it wont work because of the message complexity.
2. If somebody starts spamming conflicts, then the whole network will stop to confirm any transactions and will grind to a halt until the conflict spamming stops. Avalanche thinks that this is not a huge problem because an attacker would have to spend fees for spamming conflicts which means that he couldn't do this forever and would at some point run out of funds.
IOTA tries to build a feeless protocol and a consensus that stops to function if somebody spams conflicts is really not an option for us.
3. If a medium sized validator goes offline due to whatever reason, then the whole network will again stop to confirm any transactions because whenever a query for a nodes opinion can not be answered they reset the counter for consecutive successful voting rounds which will prevent confirmations. Since nodes need to open some ports to be available for queries it is super easy to DDOS validators and again bring the network confirmations to 0.
Hans Moog [IF]어제 오후 3:05
4. Avalanche still processes transactions in "chunks/blocks" by only applying them after they have gone through some consensus process (gathered enough successfull voting rounds), which means that the nodes will waste a significant amount of time where they "wait" for the next chunk to be finished before the transactions are applied to the ledger state. IOTA tries to streamline this process by decoupling consensus and the booking of transactions by using the "parallel reality based ledger state" which means that nodes in IOTA will never waste any time "waiting" for decisions to be made. This will give us much higher throughput numbers.
Hans Moog [IF]어제 오후 3:11
5. Avalanche has some really severe game theoretic problems where nodes are incentivized to attach their transactions to the already decided parts of the DAG because then things like conflict spam won't affect these transactions as badly as the transactions issued by honest nodes. If however every node would follow this "better and selfish" tip selection mechanism then the network will stop to work at all.
Overall the "being able to stop consensus" might not be too bad since you can't really do anything really bad (i.e. double spend) which is why we might not see these kind of attacks in the immediate future but just wait until a few DeFi apps are running on their platform where smart contracts are actually relying on more or less real time execution of the contracts. Then there might be some actual financial gains to be made if the contract halts and we might see alot of these things appear (including selfish tip selection).
Avalanche is barely a top 100 project and nobody attacks these kind of low value networks unless there is something to be gained from such an attack. Saying that the fact that its live on mainnet and hasn't been attacked in 3 weeks is a proof for its security is completely wrong.
Especially considering that 95% of all stake are controlled by avalanche itself
If you control > 50% of the voting power then you essentially control the whole network and attacks can mostly be ignored
I guess there is a reason for avalanche only selling 10% of the token supply to the public because then some of the named problems are less likely to appear
Navin Ramachandran [IF]어제 오후 3:21
I have to say that wtf's suggestion is pretty condescending to all our researchers. It seems heavy on the troll aspect to suggest that we should ditch all our work because iota is only good at industrial adoption. Does wtf actually expect a response to this? Or is this grand standing?
Hans Moog [IF]어제 오후 3:22
The whole argument of "why don't you just use X instead of trying to build a better version" is also a completely idiotic argument. Why did ETH write their own protocol if Bitcoin was already around? Well because they saw problems in Bitcoins approach and tried to improve it.
Hans Moog [IF]어제 오후 3:27
u/Navin Ramachandran [IF] Its like most of his arguments ... remember when he said we should implement colored coins in 2nd layer smart contracts instead of the base layer because they would be more expressive (i.e. turing complete) completely discarding that 2nd layer smart contracts only really work if you have a consensus on data and therefore state for which you need the "traceability" of funds to create these kind of mini blockchains in the tangle?
Colored coins "enable" smart contracts and it wouldnt work the other way round - unless you have a platform that works exactly like ETH where all the nodes validate a single shared execution platform of the smart contracts which is not really scalable and is exactly what we are trying to solve with our approach.
Navin Ramachandran [IF]어제 오후 3:28
Always easier to criticise than build something yourself. But yet he keeps posting these inflammatory posts.
At this point is there any doubt if he is making these comments constructively?
Hans Moog [IF]어제 오후 3:43
If he at least would try to understand IOTAs vision ... then maybe he wouldn't have to ask things like "Why don't you just copy a tech that only works with fees"
Hans Moog [IF]어제 오후 4:35
I thought this would only be used to 'override' finality, eg if there were network splits. But not in normal consensus
That is not correct. Every single transaction gets booked on arrival using the parallel reality based ledger state. If there are conflicts then we create a "branch" (container in the ledger state) that represents the perception that this particular double spend would be accepted by consensus. After consensus is reached, the container is simply marked as "accepted" and all transactions that are associated with this branch are immediately confirmed as well. This allows us to make the node use all of its computing ressources 24/7 without having to wait for any kind of decision to be made and allows us to scale the throughput to its physical limits. That's the whole idea of the "parallel reality based ledger state" instead of designing a data structure that models the ledger state "after consensus" like everybody else is doing it is tailored to model the ledger state "before consensus" and then you just flip a flag to persist your decision. The "resync mechanism" also uses the branches to measure the amount of approval a certain perception of the ledger state receives. So if my own opinion is not in line with what the rest of the network has accepted (i.e. because I was eclipsed or because there was a network split), then I can use the weight of these branches to detect this "being out of sync" and can do another larger query to re-evaluate my decision.(수정됨)
Also what happens in IOTA if DRNG notes would fall out, does the network continue if no new RNGs appear for a while? Or will new nodes be added sufficiently fast to the DRNG committee that no one notices?
Its a comittee and not just a single DRNG provider. If a few nodes fail then it will still produce random numbers. And even if the whole comittee fails there are fallback RNG's that would be used instead
Hans Moog [IF]어제 오후 4:58
And multiverse doesn't use FPC but only the weight of these branches in the same way as blockchain uses the longest chain wins consensus to choose between conflicts. So nodes simply attach their transactions to the transactions that they have seen first and if there are conflicts then you simply monitor which version received more approval and adjust your opinion accordingly.
Hans Moog [IF]어제 오후 5:07
We started integrating some of the non-controversial concepts (like the approval reset switch) into FPC and are currently refactoring goshimmer to support this
We are also planning to make the big mana holders publish their opinion in the tangle as a public statement, which allows us to measure the rate of approval in a similar way as multiverse would do it
So its starting to converge a bit but we are still using FPC as a metastability breaking mechanism
Once the changes are implemented it should be pretty easy to simulate and test both approaches in parallel
Serguei Popov [IF]어제 오후 5:53
So the ask is that we ditch all our work and fork Avalanche because it has not been attacked in the month or so it has been up?
u/Navin Ramachandran [IF] yeah, that's hilarious. Avalanche consensus (at least their WP version) is clearly scientifically unsound.
Hans Moog [IF]어제 오후 9:43
u/wtf maybe you should research avalanche before proposing such a stupid idea
and you will see that what I wrote is actually true
Hans Moog [IF]어제 오후 9:44
paying fees is what "protects" them atm
and simply the fact that nobody uses the network for anything of value yet
we cant rely on fees making attack vectors "inattractive"
Serguei Popov [IF]어제 오후 10:17
well (1.) very obviously the metastability problems are not a problem in practice,
putting "very obviously" before questionable statements very obviously shows that you are seeking a constructive dialogue 📷 (to make metastability work, the adversary needs to more-or-less know the current opinion vectors of most of the honest participants; I don't see why a sufficiently well-connected adversary cannot query enough honest nodes frequently enough to achieve that)
(2.) .... you'd need an unpredictable number every few tens/hundreds milliseconds, but your DRNG can only produce one every O(seconds).
the above assumption (about "every few tens/hundreds milliseconds") is wrong
We've had this discussion before, where you argued that the assumptions in the FPC-BI paper (incl. "all nodes must be known") are not to be taken 100% strictly, and that the results are to be seen more of an indication of overall performance.
Aham, I see. So, unfortunately, all that time that I invested into explaining that stuff during our last conversation was for nothing. Again, very briefly. The contents of the FPC-BI paper is not "an indication of overall performance". It rather shows (to someone who actually read and understood the paper) why the approach is sound and robust, as it makes one understand what is the mechanism that causes the consensus phenomenon occur.
Yet you don't allow for that same argument to be valid for the "metastability" problem in avalanche,
Incorrect. It's not "that same argument". FPC-BI is a decent academic paper that has precisely formulated results and proofs. The Ava WP (the probabilistic part of it), on the other hand, does not contain proofs of what they call results. More importantly, they don't even show a clear path to those proofs. That's why their system is scientifically unsound.
even when there's a live network that shows that it doesn't matter.
No, it doesn't show that it doesn't matter. It only shows that it works when not properly attacked. Their WP doesn't contain any insight on why those attacks would be difficult/impossible.
Hans Moog [IF]어제 오후 10:56
That proposal was so stupid - Avalanche does several things completely different and we are putting quite a bit og effort into our solution to pretty much fix all of Avalanches shortcomings
If we just wanted to have a working product and dont care about security or performance then we could have just forked a blockchaib
I am pretty confident that once we are done - its going to be extremely close to the besttheoretical thresholds that DLTs will ever be able to achieve for an unsharded baselayer
Bas어제 오전 2:43
Yesterday I was asked how a reasonably big company no one has heard of could best move forward implementing Access for thousands of locations worldwide. (Sorry for the vagueness, it’s all confidential.) They read the article and want to implement it because it seems to fit a problem they’re currently trying to solve. Such moves will vastly increase the utility of protocols like IOTA, and is what the speculation is built on. I do not think you can overestimate what impact Access is going to have. It’s cutting out the middleman for simple things; no server or service needed. That’s huge.
So yes, I think this space will continue to grow u/Coinnave

Angelo Capossele [IF]2020.10.02.
In short: we are planning a new v0.3.0 release that should happen very soon. This version will bring fundamental changes to the structure of the entire codebase (but without additional features) so that progressing with the development will be easier and more consistent. We have also obtained outstanding results with the dRNG committee managed by the GoShimmer X-Team, so that will also be integral part of v0.3.0. After that, we will merge the Value Tangle with the Message Tangle, so to have only one Tangle and make the TSA and the orphanage easier to manage. And we are also progressing really well with Mana, that will be the focus after the merge. More or less this is what is going to happen this month.
We will release further details with the upcoming Research Status Update 📷

submitted by btlkhs to Iota [link] [comments]

New coin, Cryptonite (XCN), solves one of Bitcoin's biggest flaws with its Mini-blockchain implementation... Trading on 3 exchanges.

New coin, Cryptonite (XCN), solves one of Bitcoin's biggest flaws with its Mini-blockchain implementation... Trading on 3 exchanges. submitted by Cryptnition to CryptoCurrency [link] [comments]

Coinlist - $15 USD in BTC , requires a $100 trade and watching a video/quiz (WORLDWIDE)

Coinlist is a cryptocurrency platform where you can buy and sell crypto for low fees. They offer the major coins like Bitcoin and Ethereum as well as some stablecoins like USDC.
Get 10 USD in BTC from them after you complete a sell or a buy of a total of 100 USD or more in one single trade (1 buy OR 1 sell) through their website.
Example: send in $110 worth of BTC and sell them for USD in Coinlist to get the bonus, which comes 4 days after trade is completed.
You can send crypto from other wallet and sell them on Coinlist to qualify, or complete a buy of $100 USD or more to qualify for the ref bonus.
Once the bonus is received you can withdraw to any other wallet to exchange back to your bank account.
The other $5 come in the form of OXT and are awarded after you complete a mini quiz
The bonus is limited to 2,000 referrals per month so hurry up! (as of today there are still almost half of the rewards)...Thanks!
REF LINK: https://coinlist.co/clt?referral_code=49APTQ
non ref: https://coinlist.co/
submitted by adriangf17 to beermoneyuk [link] [comments]

Posibles escenarios de las criptomonedas en el lapso de 10 años, vistos por expertos

El siguiente ejercicio se hace basado en las posibilidades que tienen las criptomonedas y lo que probablemente pasará en el escenario económico y político, sustentado en las líneas del presente. Hay para elegir: Dólar digital vs Yuan digital, implante para redes sociales, criptomonedas por producto, criptomonedas por sabor, para todo tipo de causas y personalizadas. Acompáñanos a ver un poco lo que podría pasar con un modelo financiero que llegó para moldear nuestro futuro.
Septiembre 23.- Corre el año 2031 y te vas de vacaciones, quieres comprar unos lentes de contacto para sol y usas la realidad aumentada para probarte algunos pares, encuentras uno que te gusta y ahora es el momento de pagar.
Tiene tantas opciones de pago como puedas imaginar, que incluyen: el dólar estadounidense digital, pero prefieres no apoyar al gobierno de los Estados Unidos porque no se ha hecho cargo de unirse a las cuotas ecológicas mundiales del mes. Tienes Facebook Libra, pero tiene reservas sobre el nuevo implante cerebral de Facebook, así que no, gracias.
Bitcoin, pero no quieres gastar tu oro digital, ya que el precio de BTC acaba de alcanzar los $ 500k, Eyeglass Coin, la moneda nativa de este sitio web de los lentes de contacto de sol, que te ofrece un 10% de descuento. Planet Coin, un proyecto que trabaja para combatir el cambio climático, y así sucesivamente.
Esto suena complicado, pero no lo es, ya que tu billetera inteligente calcula instantáneamente todos los tipos de cambio y está perfectamente conectada al sitio web del proveedor de lentes de sol.
Lo único que sabemos con certeza sobre el futuro de las monedas mundiales: hay muchos escenarios que están en juego.
Como lo ha planteado el gurú de la tecnología financiera, David Birch, que afirma que las potencias mundiales están inmersas en una "Guerra Fría Monetaria", con China y Estados Unidos compitiendo por la supremacía.
China se adelantó con el proyecto DCEP (moneda digital / pago eléctrico) respaldado por el gobierno, pero ahora sabemos que la Reserva Federal está experimentando con un dólar digital.
Y luego, por supuesto, tenemos los comodines de Bitcoin, el potencial de Libra de Facebook, y miles de otras criptomonedas actuales y futuras, todas gobernadas de formas novedosas y, a veces, actuando de forma autónoma.

¿Cuál va a ganar?

Esta es la pregunta que todos los futurólogos del espectro financiero se están haciendo al cierre de este 2020. Mientras proyectan otro cuestionamiento: ¿Y qué significaría el resultado para Internet en 2030?
Estos videntes vienen haciendo proyecciones sobre algunos escenarios, algunos con algo de pesimismo otros con reserva, también están los que ven u futuro promisorio. Sin embargo, las consecuencias del mundo real son significativas. “Esto no es solo divertido, es de vital importancia”, dice el futurista Ross Dawson: “El mundo del dinero podría cambiar fundamentalmente en los próximos 10 años y las implicaciones podrían ser masivas. Esto es algo en lo que realmente debemos pensar activamente”.
Las posibilidades o caminos posibles desde la mirada de los analistas:
Camino 1: El dólar estadounidense decae, pero ninguna moneda dominante emerge en su lugar. Tenemos innumerables monedas para usar en cada transacción.
Camino 2: La moneda digital de China gana dominio
Camino 3: Estados Unidos conserva el dominio con un dólar digital
Camino 4: Una criptomoneda no respaldada por el gobierno (como Bitcoin) gana dominio
Los expertos aclaran que no se trata de predicciones, sino de algunos posibles escenarios que podrían desarrollarse. Así que no se enojen con ellos en 2030 si no puede comprar su cerveza con Guinness Coin. Además, cada futurista habla solo por sí mismo, por lo que la especulación de uno no debe interpretarse como el consenso de todos.
Entonces, ¿cómo afectará el dinero a Internet 2030 y cómo llegamos allí?

Camino 1: Dólar decae y hay muchas criptomonedas

El futurista Brett King, autor del libro Bank 4.0, ve las condiciones actuales que podrían dar lugar a un sistema de monedas revueltas:
“Hemos tenido un aumento de aproximadamente un 1,000 por ciento en las protestas entre 2000 y 2020”. “Tienes los niveles más altos de desigualdad registrados en la historia de Estados Unidos, y eso es muy similar para economías como el Reino Unido y Australia”. También señala una “clara desconexión entre el mercado de valores y la economía”, dice King.
“Podrás encontrar personas que eligen criptomonedas, o mini economías dentro de la economía global, donde la gente dice, voy a tomar una decisión ética con este tipo de moneda o este tipo de plataforma”, sostiene el analista.
Por su parte Birch sostiene que la gente se planteará: “Las monedas de las comunidades donde vivo y ya no le preocupan los dólares estadounidenses, porque (en este escenario) no pago impuestos.
“Te preocupas por el dólar de Reddit. O el dólar de IBM”. En este mundo, dice Birch, “el Estado Nación comienza a desmoronarse un poco y nos encontramos en un estado constante de guerra cibernética, donde nuestras lealtades ya no son nacionales”.

Camino 2: China logra el dominio

China está haciendo movimientos, según Koji Okuda de Nikkei Asian Review, para la red global de pagos en yuanes (Sistema de Pago Interbancario Transfronterizo) y ya cuenta con casi 1.000 instituciones financieras, y está haciendo avances en África, “debido a la influencia económica de China en esta región. Y como informa Ledger Insights, “los pagos de África utilizando la moneda de China aumentaron un 123% en tres años” durante junio de 2019.
Dicho esto, incluso cuando China continúa avanzando agresivamente tanto con la fortaleza de la moneda como con su programa de criptomonedas global, la mayoría de los futuristas estuvieron de acuerdo en que es poco probable que China obtenga una verdadera hegemonía en la próxima década, incluso si la nación continúa ganando influencia.
E incluso si China logra la hegemonía, es muy posible que el impacto sea, en general, positivo. “De hecho, tengo una noción positiva de lo que se convertiría China”, dice el profesor Michael Sung, codirector del Centro de Investigación Fintech de la Escuela Internacional de Finanzas Fanhai de la Universidad de Fudan. Reconoce el bagaje histórico del Partido Comunista, pero señala: “Si miras a China, pasaron de verdaderos comunistas a un mercado libre en el espacio de una década. Pasó de ser el contaminante número uno del mundo a liderar el acuerdo de París”.
La futurista Heather Vescent pinta un cuadro más oscuro. Vescent estudia ciberseguridad y espionaje, y es coautor del Cyber Attack Survival Manual. Ella apunta a un resultado probable en un mundo de hegemonía monetaria china: un aumento masivo de la vigilancia. “En los países occidentales, tenemos una división entre el gobierno y el sector privado. No es así en China, por lo que el espionaje chino apoya sus negocios del sector privado ".
“Imagínese si Apple fuera una empresa china que se gestiona a nivel mundial, con la visión china", dice. “China no va a cambiar su visión del mundo cuando tenga productos en Estados Unidos”. Entonces, ¿cómo cambia esto Internet 2030? “Bueno, ¿quieres tener miedo a la vigilancia?” Un escenario de hegemonía de China significaría vigilancia sobre todos.

Camino 3: Estados Unidos conserva el dominio con un dólar digital

Brett King piensa que, dada toda la competencia y los vientos en contra que Estados Unidos podría enfrentar en los otros escenarios (como la competencia de China), entonces si conserva su dominio en la próxima década, entonces debe hacer algo fuera de lo común para lograrlo.
¿Cómo se mantiene la relevancia de Estados Unidos desde una perspectiva monetaria? Pregunta King. Luego imagina un escenario en el que Estados Unidos muestra un dominio renovado con el crecimiento de la infraestructura global.
Primero, considera algunas posibilidades básicas: tal vez Estados Unidos crea avances en el envío autónomo, la entrega con drones o la tecnología de la cadena de suministro.
Luego plantea lo que él llama “un escenario realmente real, afuera”: liderazgo en cambio climático: “En el proceso de todo esto las secuelas de la pandemia del coronavirus, el cambio climático comienza a golpear, y tienes billones y billones de deudas en todo el mundo.
Entonces, Estados Unidos acude a las Naciones Unidas y dice: “Creemos que toda la deuda nacional debe ser perdonada, pero esa deuda nacional debe comprometerse con la mitigación del cambio climático durante los próximos 50 años". Y será monitoreada por la comunidad global “.
King continúa: “De repente, ahora tienes billones de dólares de capital que pueden destinarse a ecologizar el planeta, la eficiencia energética y todo este tipo de cosas. Por lo tanto, Estados Unidos está fuertemente incentivado para ir al Sahara y construir granjas solares masivas que puedan abastecer a toda Europa. Como ejemplo. Pero algo así haría que Estados Unidos fuera cada vez más relevante en el sistema”.

Camino 4: El escenario lo gana una criptomoneda sin respaldo gubernamental

¿Cómo se vería Internet si una moneda privada (no regulada por el gobierno) emergiera como dominante?
“Si pudieras pagarle a cualquier persona en cualquier parte del mundo, al instante y de forma gratuita, no dependeríamos tanto del modelo publicitario del contenido de Internet”, dice Birch. Los micropagos (como Brave) podrían finalmente emerger de un nicho para generalizarse.
Birch también destaca las posibilidades optimistas, como “Si pudiera hacer negocios con cualquier persona en el mundo, con suerte, surgirían nuevos productos y servicios para facilitar ese comercio y esa interacción”.
La incertidumbre internacional puede impulsar el uso de criptomonedas. “Si tenemos una estructura geopolítica estable, donde la mayoría de las personas y la mayoría de las naciones se sientan seguras, eso no fomentará un gran aumento de las monedas digitales no gubernamentales”, razona el futurista Ross Dawson.
“Siempre habrá monedas nacionales”, dice Dawson. "Nunca vamos a tener un momento en que el gobierno diga: “Está bien, nos damos por vencidos, no vamos a hacer esto nunca más”.
Entonces, la pregunta es ¿cuál es el equilibrio entre la economía sumergida y la economía regulada? Señala como ejemplo la economía sumergida de Italia, que según algunas estimaciones es más del 12% del PIB de la nación, en gran parte como resultado de la evasión fiscal.
Al menos en este escenario, Bitcoin (o alguna otra criptomoneda) finalmente no es solo una reserva de valor o una inversión especulativa. Podría usarse ampliamente para comprar una taza de café, pagar el alquiler o, sí, para comprar un par de lentes de contacto solares.

Faswet parte del futuro

Los escenarios planteados por los futurólogos dejan claro una sola cosa: las criptomonedas y el dinero digital no tienen un punto de retorno. Son el ahora que se va generalizando mientras dibujan el futuro que se acelera cada segundo.
Desde esta perspectiva Faswet viene ofreciéndole a los usuarios la posibilidad de entrar en este circuito futurista del manejo de sus finanzas por medio de una solución que conjuga: seguridad, fiabilidad e inmediatez descentralizada.
Disfruta Faswet: https://faswet.com/es
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Miny.CC – Innovation in the Cryptocurrency Mining Sphere (current BTC/USD price is $10,899.34)

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100 DOGEs a day? Yes please!

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Make Money by Playing Games (List of Legit Games that Pay)

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Rollercoin. Online Bitcoin Mining!! 200 Satoshi for free!! Last day of BIG SALES!!! -65% in all miners!!!

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